

- Moveable hydroponics rimworld update#
- Moveable hydroponics rimworld full#
- Moveable hydroponics rimworld code#
You can select the previous ones using the mouse wheel while in the input screen.
Moveable hydroponics rimworld code#
Performance improved and code simplified. These issues remain and will be fixed when this is changed. Some devices will be moved to double (such as energy) due to precision issues. Devices still tend to use floats for implementation. Changed Logic system to use "double" precision as a base, rather than "float", due to precision issues.This will then be set to the memory unit. Use a labeller on a screw to bring up the value input screen and enter a value. Added Logic Memory values can be directly set via keyboard entry.
Moveable hydroponics rimworld full#
Useful for reporting how full something is using the logic system. This is a diode that slides between 0 and 1 based on what its setting is, and shows a balance of red or green based on the value of this. The logic mirror itself will be completely hidden to the logic system, as it's purpose is only to mirror. If the logic mirror is not powered, it will return no data and will not allow setting data. You are able to both read and write to the mirrored device. All variables of that device are then mirrored on this device, allowing you to mirror the logic state of devices between different networks. Has a screw that allows the selection of any device on it's input network. It could be set to read a Logic unit such as a Reader, which is in turn set to read from the Arc Furnace Export Slot Hash, which would render a picture of the current Ingot type being produced. The prime example is linking it with any fabricator, and the display will show a thumbnail of what is selected as the current recipe. This circuitboard can be connected with anything that has a readable hash. This allow you to automatically control what a printer is producing, and potentially make automated factories. When you subsequently "write" that value back, as a Product code again, it will set that printer to that recipe. You can store this value easily in memory using a Logic Reader. You can now read the "product code" which will give you an integer that is a reference to that product. Added Logic reading and writing of current product code to basic fabricators (printers).This means you can check if the contents of an export or import slot is of a certain type, and then implement logic accordingly. A gold ingot in a slot would give a hash of 226410516. Now can read the contents using ImportSlotHash and ExportSlotHash. Added logic reading of contents of Import and Export slots.Now will report slot occupied (0 or 1), slot occupant type (hash), and slot quantity (stackable or consumable quantity). Added Chute Bin logic support for slot.Added Logic Motherboard support of Quantity, Export/Import slot details, and Recipe Hash.Where the carrage is missing, error values will be returned (like -1 for the ElevatorLevel). And you can read the ElevatorSpeed, which is how fast the elevator is going. You can also set the ElevatorLevel, which will make the carrage try to go to that level. Any elevator (both shafts and levels) will return the ElevatorLevel being the current level of the carrage on the local elevator network.
Moveable hydroponics rimworld update#
Next update will ensure they work correctly on motherships. KNOWN ISSUE: They will not work as expected on motherships. Note: this is only the first pass and they may substantially change! Be very careful with this while they are on the beta branch in your saves. The levels require power to operate their doors. You can only merge elevator networks where only one of them contains a carrage. When a level is placed, an elevator carrage will be created. Two current placable blocks: Elevator shafts and Levels. Build Kit (Elevator) on the Electronics Printer.
